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Th 8 Trophy Base

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I am th8 and I have a very good army. If you are a th8, I recommend you use one of these armys because they are op! Also I made both of these army up on my own. Dragon attack strategy ok so the army for this is 9 dragons, 5 wizards, 2 lighting spells, 1 rage spell, and 1 poison spell. If you don't want to provide the link to a base and are looking for any type of feedback on a particular base, please use the FEEDBACK title tag. Showing traps in FEEDBACK posts are also not required. Not providing the link to the base or showing traps in FEEDBACK posts will not result in your post being removed under Rule 5. Top Town Hall 8 Base Layouts. TH 1 - TH 5 TH 6 TH 7 TH 8 TH 9 TH 10 TH 11 All. All War Trophy Hybrid Farming. Of course exceptions will exist for super strong bases that can actually win defenses and a possible tactic is to lose cups in order to revenge for more. However, there is usually diminishing returns there as any decent trophy pusher will be in a higher trophy range before a revenge can be executed.

Efficient base plan (layout / design) variant for defense (to collect trophies) Town Hall 8 / TH 8. About site: clash-of-clans-wiki.com is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

If you're looking for the New Best Town Hall 8 Hybrid/Trophy TH8 Base Design Layout 2020 in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Town Hall 8. This Town Hall 8 coc base layout can be used for Farming loot/resources as well as for Trophy pushing. To know more about this TH8 best coc base, continue reading this post.

BASE DESCRIPTION

Let's start with the main feature of this base which makes it so effective,These intentional outer openings to some people this might seem as a problem, they would say 'oh the base is open, attackers can easily take out those defenses, this base so bad haha lol' but the thing is we could've closed those compartments easily as we had some walls leftover, but we decided not to because we are going to use this in our advantage, those openings help us in forcing opponents troops to go where we want them to go.

For example in this clip giants went straight for the cannon because of the opening there we have placed a giant bomb along with some small bombs which will get triggered on giants path to cannon, this forced opponent to use an early heal spell to save his giants, which means now the opponent has to clear the whole base with just two remaining heal spells which is quite hard considering the defensive placements we've done, which I will discuss in a bit,

we have created openings on each side of the base so that the opponent can't avoid these traps, if the attacker attacks from this side, we have placed two spring traps here which will help us in taking out troops worth 28 housing space, same applies to the other two sides, so you can see opponent has to go through at least one of these if the attacker using the farming ground attacks like GeeWe HE, Gee BARCH etc

now some of you might have a doubt what if someone tries to create their own path using wall breakers to avoid the traps, well, yes this indeed is a genuine worry, but i made this base such way its quite hard to make your own path, giants will go for those openings no matter what, one dude tried doing that, you can see what happened with him.
the openings aren't the only good thing about this base, there is more to it, take a look at the number of compartments we have, there is literally not more than 3 buildings in a single compartment, having so many compartments in a base definitely makes it harder for the opponent because the troops are usually stuck on walls, either they all die out or they run out of time.

Now let's take a look at other things we have on this base, the town hall is well protected in the center, which is a good thing as we want to save that one star and the loot in it as much as possible.
now coming to the defenses, it is quite hard to make a base that is balanced from all the sides at Townhall 8 because the defense buildings are odd in number, so you have to really plan out where to place the buildings so that no side is left weak to certain types of attacks.

Mortars are placed towards the outer compartments of the base because we want them to protect us against spam attacks like BARCH and mass goblins, but they not only protect the outer buildings of the base, they are placed in such a way that they pretty much cover the whole base,

Archer towers are placed in each corner of the base so that no side is left weaker to air attacks. Bomb towers and wizard towers are placed in the core of the base to protect them and provide strength to the layout, they are placed in different compartments so that they don't get taken out altogether.

Air defenses are placed in different compartments in the core with a well-paired air sweeper that makes this base pretty good against air attacks.

Even though this base isn't really designed for war but you can still try using it wars because of the fact that it defends pretty well against dragon attacks, lemme explain you why, it is pretty well known thing amongst dragon attackers to start their attack behind the air sweeper, so most people would start their attacks from this side, but to make it harder for them we have placed our barbarian king along with multiple high hitpoint storages in the way of dragons so that they have to take them out before reaching to the air defenses,

Plus the clan castle is placed at a distance, so that it doesn't get triggered instantly, it is supposed to get triggered when the opponents dragons are closest to our air defenses, so that clan castle troops can distract opponent's dragon while they are in the range of our air defenses, so this side goes out of equation, we have placed high hitpoint storages in front of air defenses on other sides too, which will give them extra protection. but the thing is dragons are way too strong, so no matter what we do, they can get 3 stars if the attacker knows funneling and stuff, but atleast we can do something to stop those who are not skilled enough.

cannons are placed evenly to provide a good balance to the base, so overall you can say, the base is perfectly balanced as all things should be.

Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.

coming to traps placements,
although I've already discussed why I've placed traps in these spots, but I would like to explain the reason why I put those giant bombs and teslas over there, when someone attacks using Giants and wizards what usually happens is that giants go for the defensive buildings while wizards go towards the outer buildings, this is where we can take advantage of this opportunity and take all of them out using a giant bomb, this trick worked for me quite often in the previous builds so I added it in this build too.
the teslas are placed there for the hogs and giants so that it can distract them and make them step on the spring traps closer to them.

Now, coming to the outer buildings you can customize their placements according to your choice or place them just like I did, but make sure you don't put the same type of collectors altogether, otherwise, the opponent will take all your loot in the collectors easily.

Even though the base itself is strong enough, having troops in your clan castle can help a lot, as clan castle troops will help you in wasting opponents troops and time, so having Valkyrie for normal defenses and dragon for war defense is recommended but if your clan can't donate you those, anything will do the job.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 8 attackers, using the clan castle can help a lot. At Town Hall 8 you can get Maximum of 25 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 8 :-

  1. 1 Witch + 3 Wizards + 1 Archers
  2. 1 Dragon + 1 Wizard + 1 Archer
  3. 1 Baby Dragon + 1 Witch + 3 Archers
  4. 1 Baby Dragon + 1 Valkyrie + 1 Wizard + 3 Archers
  5. 3 Valkyrie + 1 Archer

Since most people can't get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 7.

FEATURES OF THIS BASE

  1. Intentional openings to ruin the attackers plan
  2. Air Defenses well protected in core
  3. Storages well protected in different compartments
  4. Perfect traps placement
  5. Centered and well-protected Town hall
  6. Optimal for Farming and Trophy Pushing
  7. Mortars Covers the whole base
  8. Air Defenses cover the whole base.
  9. A lot of Compartments to slow down the troops

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Town Hall 8 in the Clash Of Clans game can be said to be a fairly strong Village, has 4 Mortar as ground defense and 3 Air Defense as a significant air defense, just how you design the right defense composition. Creating a base design should not be viewed from the goodness of the look of a base formation, otherwise think about whether the arrangement effectively raises the Defense level.

To maintain the Trophy in order to stay in a League here I provide the latest and best Clash Of Clans th8 trophy base formation that you should try because you may be overwhelmed to defend the Trophy.

Read also: 15 BEST COC TOWN HALL TH8 DEFENSE BASE DESIGNS 2017

Th8 trophy base type 1

While you are busy looking for the best base and newest Town Hall 8, maybe a little information about this Air Defense can fill your time. Air Defense is a powerful second Defensive building with very high damage per second, a base able to survive against flying units with this defense building. Air Defense can only target and shoot one air force at a time.

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This can not harm ground-based units, or disrupt them in any way other than potentially diverting them to attack more valuable targets (eg Town Hall). Air Defense opened from Town Hall Level 4. Air Defense has excellent attack range and very high damage at every shot.

As an opinion in the game, the best for their position is to get them to reach the widest possible area.

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One common strategy for Town Hall 7 and above is to set their position in the form of a triangle that extends or form a square if the fourth Air Defense is available at Town Hall. Hound Lava targets this defense building the first time, so make sure you defend it well with other defenses that can target air forces. Single target Inferno Tower is most effective if you have them.

th8 trophy base type 4

Th8 Trophy Base 2017

Otherwise, other defense points like Archer Tower and Hidden Tesla or 2 Air Mines are recommended. Air Defense is a major popular target for ground troops, as they are one of only 2 defensive structures that can not target ground troops (the other is Air Sweeper).

Make sure they are well positioned, and they will help to keep your Town Hall from the tantrums of Balloon, Dragon, Healer, Lava Hound and Minion.

Th8 Trophy Base 2019

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If possible, keep your Air Defense behind the first line of another defense building (eg Cannon and Archer Tower), preferably with Walls in between. This will prevent a Giant or Golem attack quickly destroying Air Defense and allowing Healer to be used early in the battle.

The longer the time it takes the Giants to destroy Air Defense, the more time your defense building to minimize their ranks before Healer can safely use the enemy.

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Air Defense is a common target to be attacked first, cleaning them will help pave the way for air attack strategies. Healer is very vulnerable to Air Defense, try to destroy this defense with the Giant before a major attack. They will be very easily destroyed by ground troops, because they can not resist.

Waves ssl 4000 manual. It is advisable to keep Balloon away from Air Defense, as they are able to partially destroy your Balloon with one or two hits from a great distance.

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Although Air Defense is quite effective against Dragon, it would still be very possible for Air Defense occupied with one or two Dragon for the Balloon fleet to quickly destroy most of the land of defense. A great way to flood Air Defense is to use a large mob of Minions because Air Defense can only target one air force during a battle.

Placement of a good strategy for this defense is to place it near the Tower Wizard (which also includes Mortar and resource reservoir building, for maximum protection).

th8 trophy base type 8

While you are busy looking for the best base and newest Town Hall 8, maybe a little information about this Tower Wizard can fill your time. The Tower Wizard is a spiral, cone-shaped tower of stone crystals that stands the Wizard on it. This defense building is able to create strong area damage for both types of units both land and air, although within a range that is not as wide as the Air Defense range. The Tower Wizard excels in attacks that can strike all enemy troop groups much like Mortar.

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But the difference, Mortar has DPS (Damage Per Second) a relatively decent (make it more effective against troops with higher hitpoint such as Giant), and can target air units. The Tower Wizard also does not have a blind spot as it does with Mortar. Despite the mysterious explosion of the Wizard Tower did Damage Per Shot lower than Mortar, they have a high attack speed.

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This makes the Wizard Tower an excellent choice to maintain other defense structures by obliterating enemy forces that are too close. The only drawback seen in the Tower Wizard is the range, which is one of the lowest of all defensive structures. It was also the cause of the Wisard Tower quite difficult to destroy despite their short range of attack. This can be a better tactic to avoid them altogether by attacking parts of enemy bases that can not be reached by them.

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If you intend to immediately destroy the Tower Wizard, spread some Giant as a nuisance while Archer, Wizard or Minion you can destroy it. Put the troops in the attack circle as this will limit its ability to attack some troops with splash damage area. Posing 1 Giant and surrounding units and 5 Archers behind will generally be enough to destroy it.

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The excellent defensive strategy for Tower Wizard is to place it near your Town Hall because of splash damage to the Wizard Tower area and their attack speed is very good for this position. However, since it has a limited attack, sometimes the player is more desirable to place the Tower Wizard almost close to the base side. Deploying Tower Wizard next to your Storages is a good method to protect Storages against Goblin mobs with splash damage and fast attack speed.

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Tower and Mortar wizards can complement each other, because they can cover each other's weaknesses. Example combination of Tower and Mortar Wizard: Mortar can reach a very large range so that attacking units will reduce the hitpoint, by the time they come to a shorter range, the Tower Wizard will help eliminate them.

In exchange, Wizard Tower will defend Mortar by destroying units that Mortar can not attack (all units of air and ground units within a minimum distance Mortar or called a blind spot).

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Try placing the Tower Wizard close to Air Defense, with Air Bomb just in case of the Balloons attack. This trick works well against Balloonion strategy (Balloon and Minion). To maximize this strategy, place this defense combination close to another defense building that can attack air units like Archer Tower then put it close to Storage to protect them against attacks.

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For an attacking strategy, use some units to divert their attention (like Giant or barbarian) and destroy it with archers, minions, or troops that have other attack ranges. Fighting troops like Barbarian or Giant can destroy the Tower Wizard itself if there are enough of them.

But because these troops must strike by touching the target physically, therefore to maximize the attacks you can group the Giant, Wizard Tower can usually destroy the whole group pretty quickly , So you also have to move faster.

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When deploying units, make sure that they will not get into the clumps when they come to the Tower Wizard (eg entering from a Gold container close to the Tower Wizard), you will lose a lot of time while the Wizard Tower will destroy your troop group very quickly. That's what you can describe a little to take advantage of or to also apply in your Town Hall 8 base defense strategy.

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While you are busy looking for the best base and newest Town Hall 8, maybe a little information about this Air Sweeper can fill your time. Air Sweeper is a defensive building for enemy air units. Although these buildings do not offer any damage, but they are quite important in the base structure.

Air Sweeper will push back the air forces backward, giving the other defenses more time to attack enemy forces. This defense building will not jeopardize ground-based units, or disrupt them in any way except potentially distract enemy troops targeting more valuable buildings (eg your Town Hall 8).

Best Th8 Trophy Base 2019

Air Sweeper can only shoot air forces within a 120-degree radius, so be sure not to place it on the base of the base most likely to be attacked by enemy air forces. Level 6 Air Sweeper able to hold a group of Balloon for a very long time, and of course there is an important building in front of Air Sweeper.
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Use this fact to cover the base area you want especially to fight Balloon. Ensure that your base side is not reached by Air Sweeper that is highly defended by anti air unit defenses such as Air Defense and Archer Tower if possible.

The player can choose not to attack from the side of the Air Sweeper range and attack from the opposite side, if the side is not reached by Air Sweeper that is heavily defended by other anti air unit defenses, the attack can be defeated quickly and this can lead to a defensive victory.

Air Sweeper effectively makes Lava Pup or Minion to stay away, and is capable of causing large groups of enemy air forces to spread and not lead straight ahead. Air Sweeper is like a wall in the sky. They can withstand enemy forces (like what real walls do) and make them vulnerable to Air Bomb and Wizard Tower.

For Town Hall 6-8 players, Air Sweeper can face in one direction and place air traps from the opposite base side.

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For Town Hall 9-11 players, Air Sweeper can be stacked to create one segment of the base of the nearly unassisted air force; Or both Air Sweepers can face different directions to offer a wider area of ​​prevention of enemy units. When they are placed too close to each other will make them vulnerable to Lighning Spell. Air Sweeper can only reach a certain angle, so players can take advantage and attack buildings that are not reached by Air Sweeper.

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